- casual and fun playtest environment (with snacks)
- students invited visitors, such as officers from Stanford transportation
- after an introduction from ariam, guests had an opportunity to play and test the prototypes
- Scoot Secure
- bridge the gap between students and stanford transportation
- stanford transportation is old school
- expects phone calls
- expects community
- current solution - drone view gamkified learning
- chat bot - don’t need to interact with scary deputies
- maybe table to show students that transportation is just people
- not trying to replace current solutions but trying to support the current solutions
- handed out the business card - old school
- don’t know where building is
- on the far side of campus
- safe zone app - just stanford
- students don’t know where to call public safety
- sounds like pub channels are misaslgiend
Debrief
- thought we would go through full presentation
- ended up just showing prototype
- people will disrupt the plan
- use the pieces that will be really important, but don’t worry about getting every detail
- figure out how to cater your prototype to your audience
- important to be adaptive in response to how different people interact
- didn’t spend that miuch time on the solution, ended up talking about many other different things
- surprised by the ideas that feedback generates
- invite others in from different perspectives
- challenging to not guide the user
- users didn’t know either - asking if they are doing it right
- easier to let go if you share earlier and often
Documentation - why is it important
- helps you understand your own thinking
- helps others better understand your thinking and design work
- invites others into your work through artifacts (show vs. tell)
- document a little bit every week
Reflections